Computer Gaming

The computer gaming concentration is designed to provide a comprehensive game development skill set that the student can apply to their other concentration area. The goal is not to teach the student to create recreational video games, but to apply gaming technology to domain-specific problems. The gaming concentration teaches skills that not only make the student attractive to the rapidly-growing video game industry, but also to a variety of other enterprises, including business, medicine, geography, education, and biotechnology, among others.

Programming: In this track, students focus on how game engines work and writing software to work within the game engine. This concentration has direct industry applicability in a number of areas. For example, a student might create a game architecture to help patients with physical therapy, or design a game platform that incorporates geographic information systems.

Art: In this track, students focus on the visual aspects of game design, including 2D/3D modeling, animation, and texturing. Real world applications might include creating an interactive virtual world for corporate training, inventing a surgical simulation to educate medical students, or creating content for the film industry.

Education: In this track, students discover how to apply game design skills to achieve educational goals, learning to build virtual worlds that complement an educational setting. For example, a student might build a game that teaches linear algebra by incorporating trigonometric rules into the game design, or a game that teaches correct sentence construction to early English learners.


  • Students must complete a minimum of 18 credit hours including 12 of upper division hours for this concentration.
  • All courses must be completed with a grade of “C” (2.00) or higher.
  • A minimum GPA of 2.0 “C” or better is required in all concentration area courses.
  • For more information on this concentration make an appointment with an advisor by calling 480-965-3199, sending an email to or by visiting
  • * Note that if courses listed are not falling into your DARS report for the Concentration, you will need to contact  to get this entered in.

*STUDENTS PLEASE NOTE: Please allot three years for completion of this concentration due to sequencing and frequency of required courses. A common timeline would be:

Year 1 Fall CPI 111 (Core)
Year 1 Spring CPI 211 (Core)
Year 2 Fall CPI 311 (Track Course)
Year 2 Spring CPI 321 (Track Course)
Year 3 Fall CPI 421 (Track Course)
Year 3 Spring CPI 441 (Core)

Required Core courses 9 Hours

CPI 111 Game Development I, CS (3)

CPI 211 Game Development II (3) (Prerequisite: CPI 111 with C or better)

CPI 441 Gaming Capstone (3) (Required) (Prerequisite: CPI 411, CPI 412, CPI 421, CPI 422 or DCI 451 with C or better) (offered spring only)

Track Courses 9 Hours (choose three courses):

CPI 311 Game Engine Development (offered fall only) (Prerequisite: CPI 211 with C or better) (offered fall only)


SER 332 Introduction to Graphics and Game Development (offered spring only) (Prerequisite: CST 200)

CPI 321 Fundamentals of Game Art (offered spring only) (Prerequisite: CPI 211 with C or better) (offered spring only)

CPI 411 Graphics for Games (offered spring only) (Prerequisite: CPI 311 with C or better) (offered spring only)


SER 432 Game Engine Architecture (offered fall only) (Prerequisite(s): CST 420 or SER 321)

CPI 421 3-D Modeling and Texturing (offered fall only) (Prerequisite: CPI 211 with C or better) (offered fall only)

CPI 484 Internship

CSE 494 OR CPI 494 Design for Learning in Virtual Worlds

EDT 310 Games for Impact: The Full Life Cycle (Prerequisite: Junior or senior standing)

EDT 329 Games, Simulations and Virtual Environments

EDT 340 Designing Games for Impact (Prerequisite: Junior or senior standing)

EDT 460 Games, Technology and Society (Prerequisite: Junior or Senior standing; Credit is allowed for only EDT 460 or 560)

EDT 463 Games for Impact: Life Cycle (Prerequisite: Junior or Senior standing; Credit is allowed for only EDT 463 or 563)

SER 431 Advanced Graphics (offered fall only) (Prerequisite: SER 332)


All Interdisciplinary Studies students are required to complete a 12 credit hour core.

BIS 301, BIS 302 and BIS 402 courses require:

  • A meeting with your academic advisor to:
    Ensure both of your concentration areas have been declared
    Are working towards completing (or have completed) 1-2 courses in each declared concentration

  • One course meeting general studies MA requirement
  • ENG 102 or ENG 105 or ENG 108 or First Year Composition Completed
  • Minimum 2.00 GPA

Required Courses (12 credit hours):

BIS 301 Foundations of Interdisciplinary Studies, L (3)

BIS 302 Interdisciplinary Inquiry (3)
     Prerequisite(s): BIS 301 with C or better

BIS 401 Applied Interdisciplinary Studies (3) (requires application)
     Prerequisites: BIS 301 with C or better; BIS 302 with C or better; Minimum of two courses completed in each concentration area

BIS 402 Senior Seminar, L (3)
     Prerequisite(s): BIS 301 with C or better; BIS 302 with C or better

For important information, additional major requirements, course descriptions, and application deadlines: Interdisciplinary Studies Core Courses

For assistance in selecting your concentration areas of study complete the Interdisciplinary Studies concentration workshop: Interdisciplinary Studies Pre-Advising Workshop

Transfer to ASU

Maricopa County Community College District (MCCCD) transfer students

  • Courses may fulfill Arizona General Education Curriculum (AGEC) or Associate’s degree requirements, consult with your community college academic advisor for details.
  • MCCCD course transfer equivalencies are listed here; they may be applied toward this concentration (maximum of six credits or two courses).
  • Information listed was current for this catalog year at the time of printing, consult for verification.









Interdisciplinary Studies Advising
All appointments:

Downtown Phoenix
Arizona Center, Suite 380

Santa Catalina Hall

Urban Systems Engineering



DARs Code

DARs Code




Ira A. Fulton Schools of Engineering

Concentration Contact

Concentration Contact

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