Computer Gaming



The computer gaming concentration is designed to provide a comprehensive game development skill set that the student can apply to their other concentration area. The goal is not to teach the student to create recreational video games, but to apply gaming technology to domain-specific problems. The gaming concentration teaches skills that not only make the student attractive to the rapidly-growing video game industry, but also to a variety of other enterprises, including business, medicine, geography, education, and biotechnology, among others.

Programming: In this track, students focus on how game engines work and writing software to work within the game engine. This concentration has direct industry applicability in a number of areas. For example, a student might create a game architecture to help patients with physical therapy, or design a game platform that incorporates geographic information systems.

Art: In this track, students focus on the visual aspects of game design, including 2D/3D modeling, animation, and texturing. Real world applications might include creating an interactive virtual world for corporate training, inventing a surgical simulation to educate medical students, or creating content for the film industry.

Education: In this track, students discover how to apply game design skills to achieve educational goals, learning to build virtual worlds that complement an educational setting. For example, a student might build a game that teaches linear algebra by incorporating trigonometric rules into the game design, or a game that teaches correct sentence construction to early English learners.


  • Students must complete a minimum of 18 credit hours including 12 of upper division hours for this concentration.
  • Students need to allow at least three years to complete the certificate program due to prerequisite structure.
  • All courses must be completed with a grade of “C” (2.00) or higher.
  • A minimum GPA of 2.0 “C” or better is required in all concentration area courses.
  • For more information on this concentration make an appointment with an advisor by calling 480-965-3199, sending an email to or by visiting
  • * Note that if courses listed are not falling into your DARS report for the Concentration, you will need to contact  to get this entered in.

*STUDENTS PLEASE NOTE: Please allot three years for completion of this concentration due to sequencing and frequency of required courses. A common timeline would be:

Year 1 Fall CPI 111 (Core)
Year 1 Spring CPI 211 (Core)
Year 2 Fall CPI 311 (Track Course)
Year 2 Spring CPI 321 (Track Course)
Year 3 Fall CPI 421 (Track Course)
Year 3 Spring CPI 441 (Core)

Required Core courses 9 Hours

CPI 111 Game Development I

CPI 211 Game Development II 

CPI 441 Gaming Capstone 

Track Courses 9 Hours (choose three courses):

CPI 311 Game Engine Development (offered fall only) 

CPI 321 Fundamentals of Game Art (offered spring only) 

CPI 394 Game Design Fundamentals 

CPI 411 Graphics for Games (offered spring only) 

CPI 421 3-D Modeling and Texturing (offered fall only) 

CPI 462 Design for Learning in Virtual Worlds (offered infrequently)

CPI 484 Internship 

FMS 394 Video Games and Narratives 

SER 431 Advanced Graphics (offered infrequently) 







Interdisciplinary Studies Advising
All appointments:

Downtown Phoenix
Arizona Center, Suite 380

Santa Catalina Hall

Urban Systems Engineering





Ira A. Fulton Schools of Engineering