Computer Gaming

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Requirements


Description
The computer gaming concentration is designed to provide a comprehensive game development skill set that the student can apply to their other concentration area. The goal is not to teach the student to create recreational video games, but to apply gaming technology to domain-specific problems. The gaming concentration teaches skills that not only make the student attractive to the rapidly-growing video game industry, but also to a variety of other enterprises, including business, medicine, geography, education, and biotechnology, among others.

Programming: In this track, students focus on how game engines work and writing software to work within the game engine. This concentration has direct industry applicability in a number of areas. For example, a student might create a game architecture to help patients with physical therapy, or design a game platform that incorporates geographic information systems.

Art: In this track, students focus on the visual aspects of game design, including 2D/3D modeling, animation, and texturing. Real world applications might include creating an interactive virtual world for corporate training, inventing a surgical simulation to educate medical students, or creating content for the film industry.

Education: In this track, students discover how to apply game design skills to achieve educational goals, learning to build virtual worlds that complement an educational setting. For example, a student might build a game that teaches linear algebra by incorporating trigonometric rules into the game design, or a game that teaches correct sentence construction to early English learners.

Requirements

  • Students must complete a minimum of 18 credit hours including 12 of upper division hours for this concentration.
  • All courses must be completed with a grade of “C” (2.00) or higher.
  • A minimum GPA of 2.0 “C” or better is required in all concentration area courses.
  • For more information on this concentration make an appointment with an advisor by calling 480-965-3199, sending an email to CIDSE.advising@asu.edu or by visiting cidse.engineering.asu.edu/
  • * Note that if courses listed are not falling into your DARS report for the Concentration, you will need to contact Cidse.Advising@asu.edu to get this entered in.

 Required Core courses 9 Hours

CPI 111 Game Development I, CS (3)

CPI 211 Game Development II (3) (Prerequisite: CPI 111 with C or better)

CPI 441 Gaming Capstone (3) (Required) (Prerequisite: CPI 411, CPI 412, CPI 421, CPI 422 or DCI 451 with C or better)

Track Courses 9 Hours (choose three courses):

CPI 311: Game Engine Development (offered fall only) OR SER 332 Introduction to Graphics and Game Development (offered spring only)

CPI 321: Fundamentals of Game Art (offered spring only)

CPI 411: Graphics for Games (offered spring only) OR SER 432 Game Engine Architecture (offered fall only)

CPI 421: 3-D Modeling and Texturing (offered fall only)

CSE or CPI 494: Design for Learning in Virtual Worlds

DCI 451: Design Research and Educational Gaming Practicum

EDT 310: Games for Impact: The Full Life Cycle

EDT 329: Games, Simulations and Virtual Environments

EDT 340: Designing Games for Impact

EDT 460: Games, Technology and Society

EDT 463: Games for Impact: Life Cycle

EDT 494: Special Topics- See Advisor for a list of approved courses

RDG 440: Computer Gaming, Learning and Literacy

SER 431: Advanced Graphics (offered fall only)

 

YEAR

2014-15

CAMPUS

Tempe

ADVISING

Interdisciplinary Studies Advising
cisa.asu.edu/advising
All appointments:
480-965-4464

Downtown Phoenix
Arizona Center, Suite 380

Polytechnic
Santa Catalina Hall

Tempe
Urban Systems Engineering

Online
480-965-4464

DARS CODE

ESCSGEMPH

COLLEGE/SCHOOL

Ira A. Fulton School of Engineering

CONCENTRATION CONTACT