Computer Gaming



The computer gaming concentration is designed to provide a comprehensive game development skill set that the student can apply to their other concentration area. The goal is not to teach the student to create recreational video games, but to apply gaming technology to domain-specific problems. The gaming concentration teaches skills that not only make the student attractive to the rapidly-growing video game industry, but also to a variety of other enterprises, including business, medicine, geography, education, and biotechnology, among others.

Programming: In this track, students focus on how game engines work and writing software to work within the game engine. This concentration has direct industry applicability in a number of areas. For example, a student might create a game architecture to help patients with physical therapy, or design a game platform that incorporates geographic information systems.

Art: In this track, students focus on the visual aspects of game design, including 2D/3D modeling, animation, and texturing. Real world applications might include creating an interactive virtual world for corporate training, inventing a surgical simulation to educate medical students, or creating content for the film industry.

Education: In this track, students discover how to apply game design skills to achieve educational goals, learning to build virtual worlds that complement an educational setting. For example, a student might build a game that teaches linear algebra by incorporating trigonometric rules into the game design, or a game that teaches correct sentence construction to early English learners.


  • Students must complete a minimum of 18 credit hours including 12 of upper division hours for this concentration.
  • All courses must be completed with a grade of “C” (2.00) or higher.
  • A minimum GPA of 2.0 “C” or better is required in all concentration area courses.
  • For more information on this concentration make an appointment with an advisor by calling 480-965-3199, sending an email to or by visiting
  • * Note that if courses listed are not falling into your DARS report for the Concentration, you will need to contact  to get this entered in.

*STUDENTS PLEASE NOTE: Please allot three years for completion of this concentration due to sequencing and frequency of required courses. A common timeline would be:

Year 1 Fall CPI 111 (Core)
Year 1 Spring CPI 211 (Core)
Year 2 Fall CPI 311 (Track Course)
Year 2 Spring CPI 321 (Track Course)
Year 3 Fall CPI 421 (Track Course)
Year 3 Spring CPI 441 (Core)

Required Core courses 9 Hours

CPI 111 Game Development I, CS (3)

CPI 211 Game Development II (3) (Prerequisite: CPI 111 with C or better)

CPI 441 Gaming Capstone (3) (Required) (Prerequisite: CPI 411, CPI 412, CPI 421, CPI 422 or DCI 451 with C or better) (offered spring only)

Track Courses 9 Hours (choose three courses):

CPI 311 Game Engine Development (offered fall only) (Prerequisite: CPI 211 with C or better) (offered fall only)


SER 332 Introduction to Graphics and Game Development (offered spring only) (Prerequisite: CST 200)

CPI 321 Fundamentals of Game Art (offered spring only) (Prerequisite: CPI 211 with C or better) (offered spring only)

CPI 411 Graphics for Games (offered spring only) (Prerequisite: CPI 311 with C or better) (offered spring only)


SER 432 Game Engine Architecture (offered fall only) (Prerequisite(s): CST 420 or SER 321)

CPI 421 3-D Modeling and Texturing (offered fall only) (Prerequisite: CPI 211 with C or better) (offered fall only)

CPI 484 Internship??

CSE 494 OR CPI 494 Design for Learning in Virtual Worlds

DCI 451 Design Research and Educational Gaming Practicum

EDT 310 Games for Impact: The Full Life Cycle (Prerequisite: Junior or senior standing)

EDT 329 Games, Simulations and Virtual Environments

EDT 340 Designing Games for Impact (Prerequisite: Junior or senior standing)

EDT 460 Games, Technology and Society (Prerequisite: Junior or Senior standing; Credit is allowed for only EDT 460 or 560)

EDT 463 Games for Impact: Life Cycle (Prerequisite: Junior or Senior standing; Credit is allowed for only EDT 463 or 563)

EDT 494 Special Topics- See Advisor for a list of approved courses

RDG 440 Computer Gaming, Learning and Literacy

SER 431 Advanced Graphics (offered fall only) (Prerequisite: SER 332)







Interdisciplinary Studies Advising
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Ira A. Fulton Schools of Engineering